I think being able to customize your character's appearance would be nice. also be able to change the gender of your character as well but overall very cool game. maybe add some hints as well
I'm really happy that you played Doll Labo! Thank you so much for the wonderful feedback. I'll be adding hints to the game in future updates. I'm continuing development to help players stay immersed and focused on the game. Exciting updates are on the way, so please look forward to them
you gotta add some hints or something idk how to unlock some of the new for indigo scenes or the others also sometimes the girls with the masks just move on there own without warning
As others have mentioned. A non futa / male version would be really nice. Also is there any way I can talk to the game developer outside of patreon or itch.io comments?
Thank you for your comment.! Due to limited resources, it's difficult to address everything, but your suggestions are definitely something we'd love to incorporate. We're aiming to create a game that can fulfill as many requests as possible. Thank you again for your wonderful ideas!
I 've played for a little bit and I have some of feedback so far.
First, a map in the office is a must, doesn't have to be a good map but a hand drawn map of the level would be very helpful and thematic. You wouldn't need to add every room to the map only areas that your character would be told about. So if there is a area that you would be restricted from entering you can leave that area blank.
Second, map design can be greatly improved by adding emergency lights in the hallway and adding colored paths on the wall like in the first level of half life to let you know where you are going. This way the player can work out where they need to without bringing up a map menu and getting distracted. You may want to have the player distracted in a menu for gameplay reasons, having to balance utility of situational awareness is a valid gameplay mechanic but for now labelling the paths around the map is a quick fix to help players as it only requires adding textures to the map.
I don't think adding emergency lights should be a priority but when polishing the maps in later stages emergency lights will help the player see where they are in the hall ways but still keeps the corridors dark. Plus its more realistic to have emergency lights due to health and safety. It's a lab and having evacuation aids like signs and emergency lights distinguish a living space from a work space.
Third, you need to add a list of tasks and how to solve them in the Game Overview section on the itch page. I know you have a lot to do to make a game but while you are developing the game you can add information in the games description while you work on a in game tutorial. This lets you explain the game efficiently letting you you game dev time on things that matter. Don't make an in game tutorial until you have a much better idea of what you want in the game and when you are adding polish to the game. For years games had no tutorial relying only on paper manuals and the box it came in, for now a in game tutorial is not needed.
No, I mean how do you complete tasks like "find and return the core" or "fix what is broken". I have no idea what a core is or where it goes nor do I know what to look for to see if something is broken. I know what I'm meant to do for the most part but I have no idea how.
I found out what everything is in around an hour of playing the game, the core is a small cube which spawn somewhere on the map, you have to bring it to indigo's room. Fix what is broken task should be at the door to indigo's room, the button next to the door should be red and emmit a electrical sound, To fix that you have to find gloves and a electrical screwdriver somewhere on the map.
About the in-game map The idea of labeling the map directly and adding textures is really great—thank you! I’ve never played Half-Life myself, but I’ll watch some gameplay videos to use it as a reference.
About the map design Since I want to create a more immersive experience, I’m planning to study more about lighting design.
About the tutorial As you pointed out, I haven’t been able to focus much on creating a tutorial. I’ll think of a clear and simple way to convey the information so players can focus on the game itself.
Thank you so much for your specific suggestions. Your feedback is a huge help to the development of the game and will definitely make it better. I truly appreciate your input.
I've been caught in every room, yet I still haven't found the second scene for Green and the sixth for Indigo. Can anyone help? (Scene between bathroom stale and staff room)
Since I am working alone on everything, including modeling, texturing, and animation, I can't speed up the development process :’-( In the future, if I have more support, I would like to hire specialists and increase the upload pace.
(I have many ideas, but implementing them takes time.....)
my main goal is for as many people as possible to enjoy this game. If you like it, please consider leaving arating—it really motivates me to keep developing! I will continue adding new features to make the game even more enjoyable. Please look forward to future updates :)
I’m back to play this game again, and I’m glad that some of the frustrating issues have been fixed. Here are some suggestions:
Gameplay:
The foundation of the work mode already feels well-developed to me. Now, it’s just a matter of enhancing the overall gameplay experience. Based on my experience, here are some ways to improve it:
Add more tools or abilities – Players should have ways to complete tasks more efficiently, but it would be best if these additions came with extra content rather than just making the work easier. Otherwise, players might quickly get bored of the routine. For example, you could introduce a jammer that temporarily disables dolls, allowing players to either escape or do something interesting during that time. Let me know if you’d like more examples.
Add extra challenge CGs – The existing ones, like the restroom CG, lean more towards extra content rather than challenges. It might be interesting to add more challenge-based CGs where players can trap the dolls in different ways (using the environment or tools) to trigger a scene. This would prevent them from acting the next night, turning them into an interactive background element.
For blue or green dolls, they could be completely disabled for the next night.
For the main doll, she could trigger a CG but still be active the following night (to maintain game balance).
However, making this too easy could shift the dynamic too much in favor of the player, so there should be extra conditions, like requiring special tools or meeting certain criteria. Otherwise, it might feel like the player is the one hunting them instead! Let me know if you’d like a more detailed explanation.
Suggestions for Improvement:
Green doll’s lever interaction – I find it hard to notice when it gets triggered. I’m not sure if I missed the visual cue or if it’s just not obvious enough. Maybe adding a progress bar like the one for the blue doll would help.
Shop & Laboratory:
Laboratory – The idea of unlocking extra CGs through the lab is great! As mentioned earlier, challenge CGs could be implemented here. While the main doll shouldn't be permanently disabled at night, you could still move the interactive scene to the lab instead.
Shop – I’m really interested in the shopkeeper. It would be great if she also had CGs. For example:
She could ask you to collect certain items during the night in exchange for rewards.
Spending a certain amount of money could unlock a "loyal customer" reward.
Conclusion:
This game is steadily improving and still has a lot of untapped potential. Keep up the great work!
← Return to Doll Labo
Comments
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how do you get the bunny suit? and the new MQ green scene
I think being able to customize your character's appearance would be nice. also be able to change the gender of your character as well but overall very cool game. maybe add some hints as well
I'm really happy that you played Doll Labo!
Thank you so much for the wonderful feedback.
I'll be adding hints to the game in future updates.
I'm continuing development to help players stay immersed and focused on the game.
Exciting updates are on the way, so please look forward to them
I can't download this game, can someone help me? I bought it but it won't download no matter how many times I try.
you gotta add some hints or something idk how to unlock some of the new for indigo scenes or the others also sometimes the girls with the masks just move on there own without warning
really great game 👍 u should add titjob and probably naked doll
There is a titjob scene. To unlock the scene, let MQ Green (the statue with the green mask) follow you into the staff closet and get caught.
As others have mentioned. A non futa / male version would be really nice. Also is there any way I can talk to the game developer outside of patreon or itch.io comments?
Thank you for your comment.!
Due to limited resources, it's difficult to address everything, but your suggestions are definitely something we'd love to incorporate.
We're aiming to create a game that can fulfill as many requests as possible.
Thank you again for your wonderful ideas!
If you'd like to contact the developer, DM via Patreon, X (Twitter), or SubscribeStar.
I have sent a message via SubscribeStar.
Is it available for Android and what's the gender of the protagonist
Doest look like its on Android and the protaganist is a futa.
Would love a Full playing as Full Male option and nurse outfit with latex gloves for the dolls.
it's a really cool game but where does we can find galerie codes
I'm really glad you're enjoying it.
The gallery codes are distributed via Patreon and SubscribeStar.It greatly boosts my motivation for development.
Love the game so far! Have you considered adding a POV option for the scenes?
Its a Great game i really like it, but why is there a camera system if you have to focus on the tasks and make sure that none of the enemys get out
I 've played for a little bit and I have some of feedback so far.
First, a map in the office is a must, doesn't have to be a good map but a hand drawn map of the level would be very helpful and thematic. You wouldn't need to add every room to the map only areas that your character would be told about. So if there is a area that you would be restricted from entering you can leave that area blank.
Second, map design can be greatly improved by adding emergency lights in the hallway and adding colored paths on the wall like in the first level of half life to let you know where you are going. This way the player can work out where they need to without bringing up a map menu and getting distracted. You may want to have the player distracted in a menu for gameplay reasons, having to balance utility of situational awareness is a valid gameplay mechanic but for now labelling the paths around the map is a quick fix to help players as it only requires adding textures to the map.
I don't think adding emergency lights should be a priority but when polishing the maps in later stages emergency lights will help the player see where they are in the hall ways but still keeps the corridors dark. Plus its more realistic to have emergency lights due to health and safety. It's a lab and having evacuation aids like signs and emergency lights distinguish a living space from a work space.
Third, you need to add a list of tasks and how to solve them in the Game Overview section on the itch page. I know you have a lot to do to make a game but while you are developing the game you can add information in the games description while you work on a in game tutorial. This lets you explain the game efficiently letting you you game dev time on things that matter. Don't make an in game tutorial until you have a much better idea of what you want in the game and when you are adding polish to the game. For years games had no tutorial relying only on paper manuals and the box it came in, for now a in game tutorial is not needed.
What do you mean, there is a task list on the top left when you are in game you can press Q to inspect it
No, I mean how do you complete tasks like "find and return the core" or "fix what is broken". I have no idea what a core is or where it goes nor do I know what to look for to see if something is broken. I know what I'm meant to do for the most part but I have no idea how.
I found out what everything is in around an hour of playing the game, the core is a small cube which spawn somewhere on the map, you have to bring it to indigo's room. Fix what is broken task should be at the door to indigo's room, the button next to the door should be red and emmit a electrical sound, To fix that you have to find gloves and a electrical screwdriver somewhere on the map.
Thank you.
Thank you very much for your wonderful feedback.
About the in-game map
The idea of labeling the map directly and adding textures is really great—thank you!
I’ve never played Half-Life myself, but I’ll watch some gameplay videos to use it as a reference.
About the map design
Since I want to create a more immersive experience, I’m planning to study more about lighting design.
About the tutorial
As you pointed out, I haven’t been able to focus much on creating a tutorial.
I’ll think of a clear and simple way to convey the information so players can focus on the game itself.
Thank you so much for your specific suggestions.
Your feedback is a huge help to the development of the game and will definitely make it better.
I truly appreciate your input.
says no download found?
If you are using the itch app zipped files don't download well. Copy the url at the top into a web browser and download the files from there.
I've been caught in every room, yet I still haven't found the second scene for Green and the sixth for Indigo. Can anyone help? (Scene between bathroom stale and staff room)
Also, awesome game.
for indigos 6th scene you need to repair the door button thats broken (first door towards her room.)
cant help for greens 2nd as i to havent figured that one out yet
Edit: get green into the staff room
Srry, i really don`t have idea about the 6th scene, i repair the button but i don`t know what to do next
same. i dont know where to get caught after that
maybe need to fail the repair or complete it when shes nearby.
Im not sure on the exact trigger as its been awhile since i got that scene again
Edit: just scrolled down alot further in the comments and found out you need to fail on purpose apparently
Green 2nd in storage room
Thanks for adding the free version!
Please add the free versions more quickly or simply create a version where I can make a one-time payment instead of a monthly subscription.
Thank you for your comment.
Since I am working alone on everything, including modeling, texturing, and animation, I can't speed up the development process :’-(
In the future, if I have more support, I would like to hire specialists and increase the upload pace.
(I have many ideas, but implementing them takes time.....)
my main goal is for as many people as possible to enjoy this game.
If you like it, please consider leaving arating—it really motivates me to keep developing!
I will continue adding new features to make the game even more enjoyable.
Please look forward to future updates :)
no more public release?
Thank you for your comment.
Early access is available on Patreon and SubscribeStar.
The public release will be a little later.
will the game be added to steam at any point????
It's something for the future, but I'm considering posting it on Steam eventually.
my game wont save anything. every shift I earn money, but the shop says I have 0, and the scenes dont unlock in the gallery on the PC?
C:\Users\AppData\Local\
Please delete the Doll labo data in
Then download the game again.
That did work, thank you. I am however only getting one scene wherever I get caught, is the different scenes chance based or?
I’m back to play this game again, and I’m glad that some of the frustrating issues have been fixed. Here are some suggestions:
Gameplay:
The foundation of the work mode already feels well-developed to me. Now, it’s just a matter of enhancing the overall gameplay experience. Based on my experience, here are some ways to improve it:
Suggestions for Improvement:
Shop & Laboratory:
Conclusion:
This game is steadily improving and still has a lot of untapped potential. Keep up the great work!
Thank you for your comment.
Your feedback is very helpful.
I'll do my best to incorporate your ideas into the game:)
I appreciate your genius ideas!